#NotGDC 2017
Here is a collection of short non-talks for the #NotGDC non-conference that ran in 2017. Submissions are closed. Follow me on @eigenbom for future non-conferences.
- Rapid Fire Session - A twitter thread with great gamedev tips!
- Dynamic vs Static Procedural Generation by @eigenbom
- MR. POD Ep. 20: Sandy is Going to Miss GDC by @wtfmig
- Preventing Burnout by @AlexHoratio_
- How to Make an Icon using Gimp by @Tartle_Games
- Videogames and Genre by @Sumaleth
- Why Presence is the New Frontier of VR Game Design by @aquito
- Pitch-Shift is Not Going to Solve All of Your Problems by @zanhulmemusic
- What I Learned From Doing Ludum Dare 13 Times in a Row! by @savethejets
- Don’t Trust The Engine by @radgeRayden
- Mod Support in Unity by @nihilocrat
- How a MS Product in Unity May Save Your 3D audio by @jealousaudio
- Streamlining Unity Dev with some Hacky Tools by @DuzzOnDrums
- Special Presentation by @SunraHeadgear
- My Experience Making a Game for YouTubers (and Failing) by @shatley123
- Bucket Grids by @1bardesign
- How To Make Game Subtitles Better by @benhumphreys
- The Problem with Deep Reading Videogames by @Sumaleth